26 lines
559 B
HLSL
26 lines
559 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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uint uClearValue;
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float fClearValue;
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void ClearPS(
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#if PERMUTATION_OUTPUT_FORMAT == 0
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out uint OutColor : SV_Target0
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#elif PERMUTATION_OUTPUT_FORMAT == 1
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out uint2 OutColor : SV_Target0
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#elif PERMUTATION_OUTPUT_FORMAT == 2
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out float OutColor : SV_Target0
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#endif
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)
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{
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#if PERMUTATION_OUTPUT_FORMAT == 0
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OutColor = uClearValue;
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#elif PERMUTATION_OUTPUT_FORMAT == 1
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OutColor = uClearValue.xx;
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#elif PERMUTATION_OUTPUT_FORMAT == 2
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OutColor = fClearValue;
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#endif
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} |