// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" uint uClearValue; float fClearValue; void ClearPS( #if PERMUTATION_OUTPUT_FORMAT == 0 out uint OutColor : SV_Target0 #elif PERMUTATION_OUTPUT_FORMAT == 1 out uint2 OutColor : SV_Target0 #elif PERMUTATION_OUTPUT_FORMAT == 2 out float OutColor : SV_Target0 #endif ) { #if PERMUTATION_OUTPUT_FORMAT == 0 OutColor = uClearValue; #elif PERMUTATION_OUTPUT_FORMAT == 1 OutColor = uClearValue.xx; #elif PERMUTATION_OUTPUT_FORMAT == 2 OutColor = fClearValue; #endif }