28 lines
507 B
C#
28 lines
507 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class XGEController : ModuleRules
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{
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public XGEController(ReadOnlyTargetRules TargetRules)
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: base(TargetRules)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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// all these below are only to get access to GShaderCompilingManager
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"Slate",
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"RHI",
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"RenderCore",
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"Engine",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DistributedBuildInterface",
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}
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);
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}
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}
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