// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class XGEController : ModuleRules { public XGEController(ReadOnlyTargetRules TargetRules) : base(TargetRules) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", // all these below are only to get access to GShaderCompilingManager "Slate", "RHI", "RenderCore", "Engine", }); PrivateIncludePathModuleNames.AddRange( new string[] { "DistributedBuildInterface", } ); } }