Files
UnrealEngine/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocolWidgets/RemoteControlProtocolWidgets.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
613 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class RemoteControlProtocolWidgets : ModuleRules
{
public RemoteControlProtocolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"EditorSubsystem",
"EditorWidgets",
"Engine",
"GraphEditor",
"InputCore",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlProtocol",
"Slate",
"SlateCore",
"StructUtilsEditor",
"UnrealEd",
});
}
}