// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class RemoteControlProtocolWidgets : ModuleRules { public RemoteControlProtocolWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "EditorStyle", "EditorSubsystem", "EditorWidgets", "Engine", "GraphEditor", "InputCore", "Projects", "PropertyEditor", "RemoteControl", "RemoteControlCommon", "RemoteControlProtocol", "Slate", "SlateCore", "StructUtilsEditor", "UnrealEd", }); } }