Files
UnrealEngine/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlCommon/RemoteControlCommon.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
952 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
/** Shared functionality between RemoteControlUI and RemoteControlProtocolWidgets */
public class RemoteControlCommon : ModuleRules
{
public RemoteControlCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"Engine",
"InputCore"
}
);
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"DeveloperSettings",
"EditorWidgets",
"EditorSubsystem",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}
}