// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; /** Shared functionality between RemoteControlUI and RemoteControlProtocolWidgets */ public class RemoteControlCommon : ModuleRules { public RemoteControlCommon(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "Engine", "InputCore" } ); if (Target.bBuildEditor) { PublicDependencyModuleNames.AddRange( new string[] { "PropertyEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "BlueprintGraph", "DeveloperSettings", "EditorWidgets", "EditorSubsystem", "Projects", "PropertyEditor", "Slate", "SlateCore", "UnrealEd", } ); } } }