Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheText/AvalancheText.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
633 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheText : ModuleRules
{
public AvalancheText(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"SlateCore",
"Text3D"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Avalanche"
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd"
});
}
}
}