// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheText : ModuleRules { public AvalancheText(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SlateCore", "Text3D" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Avalanche" } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd" }); } } }