50 lines
959 B
C#
50 lines
959 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class AvalancheShapes : ModuleRules
|
|
{
|
|
public AvalancheShapes(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Avalanche",
|
|
"AvalancheInteractiveToolsRuntime",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"ActorModifierCore",
|
|
"DynamicMaterial",
|
|
"DynamicMesh",
|
|
"GeometryCore",
|
|
"GeometryFramework",
|
|
"GeometryScriptingCore",
|
|
"GeometryAlgorithms",
|
|
"InputCore",
|
|
"MovieScene",
|
|
"MovieSceneTracks"
|
|
}
|
|
);
|
|
|
|
if (Target.Type == TargetRules.TargetType.Editor)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"AvalancheEditorCore",
|
|
"DynamicMaterialEditor",
|
|
"TypedElementFramework",
|
|
"UnrealEd",
|
|
});
|
|
}
|
|
}
|
|
}
|