Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/AvalancheShapes.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
959 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheShapes : ModuleRules
{
public AvalancheShapes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Avalanche",
"AvalancheInteractiveToolsRuntime",
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ActorModifierCore",
"DynamicMaterial",
"DynamicMesh",
"GeometryCore",
"GeometryFramework",
"GeometryScriptingCore",
"GeometryAlgorithms",
"InputCore",
"MovieScene",
"MovieSceneTracks"
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"AvalancheEditorCore",
"DynamicMaterialEditor",
"TypedElementFramework",
"UnrealEd",
});
}
}
}