// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheShapes : ModuleRules { public AvalancheShapes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Avalanche", "AvalancheInteractiveToolsRuntime", "Core", "CoreUObject", "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ActorModifierCore", "DynamicMaterial", "DynamicMesh", "GeometryCore", "GeometryFramework", "GeometryScriptingCore", "GeometryAlgorithms", "InputCore", "MovieScene", "MovieSceneTracks" } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange(new string[] { "AvalancheEditorCore", "DynamicMaterialEditor", "TypedElementFramework", "UnrealEd", }); } } }