Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequencer/AvalancheSequencer.Build.cs
2025-05-18 13:04:45 +08:00

85 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheSequencer : ModuleRules
{
public AvalancheSequencer(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AvalancheSequence",
"AvalancheTag",
"Core",
"CoreUObject",
"MovieScene",
"Sequencer",
"SlateCore",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Avalanche",
"AvalancheCore",
"AvalancheEditorCore",
"AvalancheOutliner",
"AvalancheTransition",
"AvalancheTransitionEditor",
"BlueprintGraph",
"CustomDetailsView",
"DeveloperSettings",
"EditorSubsystem",
"Engine",
"GeometryCacheTracks",
"InputCore",
"Json",
"JsonUtilities",
"KismetCompiler",
"LevelSequence",
"MediaCompositing",
"MediaCompositingEditor",
"MovieSceneTools",
"MovieSceneTracks",
"Projects",
"SceneOutliner",
"SequencerCore",
"SequenceNavigator",
"Settings",
"Slate",
"StateTreeEditorModule",
"StateTreeModule",
"TimeManagement",
"ToolMenus",
"ToolWidgets",
"UMG",
}
);
if (Target.Version.MinorVersion >= 2)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GeometryCacheSequencer",
}
);
}
else
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GeometryCache",
}
);
}
}
}