85 lines
1.5 KiB
C#
85 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AvalancheSequencer : ModuleRules
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{
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public AvalancheSequencer(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AvalancheSequence",
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"AvalancheTag",
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"Core",
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"CoreUObject",
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"MovieScene",
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"Sequencer",
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"SlateCore",
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"UnrealEd",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"Avalanche",
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"AvalancheCore",
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"AvalancheEditorCore",
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"AvalancheOutliner",
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"AvalancheTransition",
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"AvalancheTransitionEditor",
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"BlueprintGraph",
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"CustomDetailsView",
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"DeveloperSettings",
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"EditorSubsystem",
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"Engine",
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"GeometryCacheTracks",
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"InputCore",
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"Json",
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"JsonUtilities",
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"KismetCompiler",
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"LevelSequence",
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"MediaCompositing",
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"MediaCompositingEditor",
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"MovieSceneTools",
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"MovieSceneTracks",
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"Projects",
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"SceneOutliner",
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"SequencerCore",
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"SequenceNavigator",
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"Settings",
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"Slate",
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"StateTreeEditorModule",
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"StateTreeModule",
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"TimeManagement",
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"ToolMenus",
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"ToolWidgets",
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"UMG",
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}
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);
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if (Target.Version.MinorVersion >= 2)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"GeometryCacheSequencer",
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}
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);
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}
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else
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"GeometryCache",
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}
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);
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}
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}
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}
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