// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheSequencer : ModuleRules { public AvalancheSequencer(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AvalancheSequence", "AvalancheTag", "Core", "CoreUObject", "MovieScene", "Sequencer", "SlateCore", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Avalanche", "AvalancheCore", "AvalancheEditorCore", "AvalancheOutliner", "AvalancheTransition", "AvalancheTransitionEditor", "BlueprintGraph", "CustomDetailsView", "DeveloperSettings", "EditorSubsystem", "Engine", "GeometryCacheTracks", "InputCore", "Json", "JsonUtilities", "KismetCompiler", "LevelSequence", "MediaCompositing", "MediaCompositingEditor", "MovieSceneTools", "MovieSceneTracks", "Projects", "SceneOutliner", "SequencerCore", "SequenceNavigator", "Settings", "Slate", "StateTreeEditorModule", "StateTreeModule", "TimeManagement", "ToolMenus", "ToolWidgets", "UMG", } ); if (Target.Version.MinorVersion >= 2) { PrivateDependencyModuleNames.AddRange( new string[] { "GeometryCacheSequencer", } ); } else { PrivateDependencyModuleNames.AddRange( new string[] { "GeometryCache", } ); } } }