59 lines
1.1 KiB
C#
59 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AvalancheModifiers : ModuleRules
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{
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public AvalancheModifiers(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"ActorModifier",
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"ActorModifierCore",
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"ActorModifierLayout",
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"Avalanche",
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"Core",
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"CoreUObject",
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"DynamicMesh",
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"Engine",
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"GeometryCore"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Avalanche",
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"AvalancheSceneTree",
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"AvalancheShapes",
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"ClonerEffectorMeshBuilder",
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"DynamicMaterial",
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"GeometryAlgorithms",
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"GeometryFramework",
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"GeometryMask",
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"GeometryScriptingCore",
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"MeshModelingToolsExp",
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"ModelingComponents",
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"ModelingOperators",
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"ProceduralMeshComponent",
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"Text3D"
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}
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);
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if (Target.Type == TargetRules.TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"AssetRegistry",
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"AssetTools",
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"AvalancheOutliner",
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"SlateCore",
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"UnrealEd"
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});
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}
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}
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}
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