// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheModifiers : ModuleRules { public AvalancheModifiers(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "ActorModifier", "ActorModifierCore", "ActorModifierLayout", "Avalanche", "Core", "CoreUObject", "DynamicMesh", "Engine", "GeometryCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Avalanche", "AvalancheSceneTree", "AvalancheShapes", "ClonerEffectorMeshBuilder", "DynamicMaterial", "GeometryAlgorithms", "GeometryFramework", "GeometryMask", "GeometryScriptingCore", "MeshModelingToolsExp", "ModelingComponents", "ModelingOperators", "ProceduralMeshComponent", "Text3D" } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange(new string[] { "AssetRegistry", "AssetTools", "AvalancheOutliner", "SlateCore", "UnrealEd" }); } } }