Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheAttribute/AvalancheAttribute.Build.cs
2025-05-18 13:04:45 +08:00

30 lines
670 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheAttribute : ModuleRules
{
public AvalancheAttribute(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AvalancheTag",
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"SlateCore",
}
);
}
}