// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheAttribute : ModuleRules { public AvalancheAttribute(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AvalancheTag", "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Slate", "SlateCore", } ); } }