14 lines
476 B
C
14 lines
476 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/StringConv.h"
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#include "UbaExports.h"
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using FStringToUbaStringConversion = TStringConversion<TStringConvert<TCHAR, uba::tchar>>;
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using FUbaStringToStringConversion = TStringConversion<TStringConvert<uba::tchar, TCHAR>>;
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#define TCHAR_TO_UBASTRING(STR) FStringToUbaStringConversion(STR).Get()
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#define UBASTRING_TO_TCHAR(STR) FUbaStringToStringConversion(STR).Get()
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