// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Containers/StringConv.h" #include "UbaExports.h" using FStringToUbaStringConversion = TStringConversion>; using FUbaStringToStringConversion = TStringConversion>; #define TCHAR_TO_UBASTRING(STR) FStringToUbaStringConversion(STR).Get() #define UBASTRING_TO_TCHAR(STR) FUbaStringToStringConversion(STR).Get()