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UnrealEngine/Engine/Plugins/TextureGraph/Shaders/Layer/BlitSourceOffset.usf
2025-05-18 13:04:45 +08:00

12 lines
306 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Public/Platform.ush"
sampler Source;
float OffsetX;
float OffsetY;
float4 FSH_BlitSourceOffset(in float2 uv : TEXCOORD0) : SV_Target0
{
float2 offsetUV = float2(uv.x + OffsetX, uv.y + OffsetY);
return tex2D(Source, offsetUV);
}