12 lines
306 B
HLSL
12 lines
306 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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sampler Source;
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float OffsetX;
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float OffsetY;
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float4 FSH_BlitSourceOffset(in float2 uv : TEXCOORD0) : SV_Target0
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{
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float2 offsetUV = float2(uv.x + OffsetX, uv.y + OffsetY);
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return tex2D(Source, offsetUV);
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} |