// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" sampler Source; float OffsetX; float OffsetY; float4 FSH_BlitSourceOffset(in float2 uv : TEXCOORD0) : SV_Target0 { float2 offsetUV = float2(uv.x + OffsetX, uv.y + OffsetY); return tex2D(Source, offsetUV); }