Files
UnrealEngine/Engine/Plugins/Tests/FunctionalTestingEditor/Source/FunctionalTestingEditor.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
944 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTestingEditor : ModuleRules
{
public FunctionalTestingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"SlateCore",
"Slate",
"Engine",
"AssetRegistry"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"LevelEditor",
"SessionFrontend",
"FunctionalTesting",
"PlacementMode",
"WorkspaceMenuStructure",
"ScreenShotComparisonTools",
"ToolMenus",
"AssetTools"
}
);
}
}