// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FunctionalTestingEditor : ModuleRules { public FunctionalTestingEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core", "InputCore", "CoreUObject", "SlateCore", "Slate", "Engine", "AssetRegistry" } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "LevelEditor", "SessionFrontend", "FunctionalTesting", "PlacementMode", "WorkspaceMenuStructure", "ScreenShotComparisonTools", "ToolMenus", "AssetTools" } ); } }