36 lines
601 B
C#
36 lines
601 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CQTestTests : ModuleRules
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{
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public CQTestTests(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"CQTest"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"EngineSettings",
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"LevelEditor",
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"UnrealEd"
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});
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}
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SetupIrisSupport(Target);
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}
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}
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