// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CQTestTests : ModuleRules { public CQTestTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "CQTest" } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "EngineSettings", "LevelEditor", "UnrealEd" }); } SetupIrisSupport(Target); } }