26 lines
496 B
C#
26 lines
496 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterModularFeaturesEditor : ModuleRules
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{
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public DisplayClusterModularFeaturesEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
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{
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ShortName = "NDCModFeaturesEd";
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd"
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});
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}
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}
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