// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterModularFeaturesEditor : ModuleRules { public DisplayClusterModularFeaturesEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { ShortName = "NDCModFeaturesEd"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" }); PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd" }); } }