28 lines
582 B
C#
28 lines
582 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterTests : ModuleRules
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{
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public DisplayClusterTests(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DisplayCluster",
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"DisplayClusterConfiguration",
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"DisplayClusterConfigurator",
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"Core",
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"CoreUObject",
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"Engine",
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"OpenColorIO",
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"SubobjectDataInterface",
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"UnrealEd",
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"SlateCore"
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});
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OptimizeCode = CodeOptimization.Never;
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PCHUsage = PCHUsageMode.NoPCHs;
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}
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}
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