// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterTests : ModuleRules { public DisplayClusterTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "DisplayClusterConfiguration", "DisplayClusterConfigurator", "Core", "CoreUObject", "Engine", "OpenColorIO", "SubobjectDataInterface", "UnrealEd", "SlateCore" }); OptimizeCode = CodeOptimization.Never; PCHUsage = PCHUsageMode.NoPCHs; } }