Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/DisplayClusterShaders.Build.cs
2025-05-18 13:04:45 +08:00

33 lines
616 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterShaders : ModuleRules
{
public DisplayClusterShaders(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Projects"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"DisplayCluster",
"DisplayClusterWarp",
"RenderCore",
"RHI",
"Renderer"
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}