// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterShaders : ModuleRules { public DisplayClusterShaders(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects" }); PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "DisplayClusterWarp", "RenderCore", "RHI", "Renderer" }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }