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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterScenePreviewEnums.h
2025-05-18 13:04:45 +08:00

27 lines
754 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* Special flags that control the behavior of the renderer.
*/
enum class EDisplayClusterScenePreviewFlags : uint8
{
None = 0,
/** Use DCRA proxy for rendering. */
UseRootActorProxy = 1 << 0,
/** Automatically update the renderer with stage actors belonging to the RootActor in scene. */
AutoUpdateStageActors = 1 << 1,
/* Move the RootActorProxy to the same position as RootActor in the scene to match the position of the StageActors in world space. */
ProxyFollowSceneRootActor = 1 << 2,
/** The proxy always calls the TickPreviewRenderer() function. */
ProxyTickPreviewRenderer= 1 << 3,
};
ENUM_CLASS_FLAGS(EDisplayClusterScenePreviewFlags);