// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" /** * Special flags that control the behavior of the renderer. */ enum class EDisplayClusterScenePreviewFlags : uint8 { None = 0, /** Use DCRA proxy for rendering. */ UseRootActorProxy = 1 << 0, /** Automatically update the renderer with stage actors belonging to the RootActor in scene. */ AutoUpdateStageActors = 1 << 1, /* Move the RootActorProxy to the same position as RootActor in the scene to match the position of the StageActors in world space. */ ProxyFollowSceneRootActor = 1 << 2, /** The proxy always calls the TickPreviewRenderer() function. */ ProxyTickPreviewRenderer= 1 << 3, }; ENUM_CLASS_FLAGS(EDisplayClusterScenePreviewFlags);