Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/DisplayClusterScenePreview.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
701 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DisplayClusterScenePreview : ModuleRules
{
public DisplayClusterScenePreview(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"DisplayClusterLightCardEditorShaders",
"DisplayClusterLightCardExtender",
"RHI",
"DisplayCluster"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"DisplayClusterConfiguration",
"Core",
"CoreUObject",
"Engine",
"ProceduralMeshComponent",
"RenderCore"
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}