// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DisplayClusterScenePreview : ModuleRules { public DisplayClusterScenePreview(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDependencyModuleNames.AddRange( new string[] { "DisplayClusterLightCardEditorShaders", "DisplayClusterLightCardExtender", "RHI", "DisplayCluster" }); PrivateDependencyModuleNames.AddRange( new string[] { "DisplayClusterConfiguration", "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "RenderCore" }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }