Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/DisplayClusterReplication.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
589 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterReplication : ModuleRules
{
public DisplayClusterReplication(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DisplayCluster",
"DisplayClusterConfiguration",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"NetCore",
"OnlineSubsystem",
"OnlineSubsystemUtils",
"Sockets"
});
}
}