// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterReplication : ModuleRules { public DisplayClusterReplication(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DisplayCluster", "DisplayClusterConfiguration", "Engine" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "NetCore", "OnlineSubsystem", "OnlineSubsystemUtils", "Sockets" }); } }