32 lines
606 B
C#
32 lines
606 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterOperator : ModuleRules
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{
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public DisplayClusterOperator(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DisplayCluster",
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"Core",
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"CoreUObject",
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"EditorStyle",
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"Engine",
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"InputCore",
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"Kismet",
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"Projects",
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"Slate",
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"SlateCore",
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"SubobjectDataInterface",
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"SubobjectEditor",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"WorkspaceMenuStructure",
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});
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}
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}
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