// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterOperator : ModuleRules { public DisplayClusterOperator(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "Core", "CoreUObject", "EditorStyle", "Engine", "InputCore", "Kismet", "Projects", "Slate", "SlateCore", "SubobjectDataInterface", "SubobjectEditor", "ToolMenus", "ToolWidgets", "UnrealEd", "WorkspaceMenuStructure", }); } }