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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMultiUser/Private/DisplayClusterMultiUserModule.h
2025-05-18 13:04:45 +08:00

28 lines
628 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DisplayClusterMultiUserManager.h"
#include "Modules/ModuleInterface.h"
#include "Templates/UniquePtr.h"
class FMediaAssetMultiUserManager;
class FDisplayClusterMultiUserModule :
public IModuleInterface
{
public:
// Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ~ End IModuleInterface
private:
// Manager for multi user connections.
TUniquePtr<FDisplayClusterMultiUserManager> MultiUserManager;
#if WITH_EDITOR
TUniquePtr<FMediaAssetMultiUserManager> MediaAssetMUManager;
#endif
};