28 lines
628 B
C++
28 lines
628 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DisplayClusterMultiUserManager.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/UniquePtr.h"
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class FMediaAssetMultiUserManager;
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class FDisplayClusterMultiUserModule :
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public IModuleInterface
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{
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public:
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// Begin IModuleInterface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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// ~ End IModuleInterface
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private:
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// Manager for multi user connections.
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TUniquePtr<FDisplayClusterMultiUserManager> MultiUserManager;
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#if WITH_EDITOR
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TUniquePtr<FMediaAssetMultiUserManager> MediaAssetMUManager;
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#endif
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};
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