// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DisplayClusterMultiUserManager.h" #include "Modules/ModuleInterface.h" #include "Templates/UniquePtr.h" class FMediaAssetMultiUserManager; class FDisplayClusterMultiUserModule : public IModuleInterface { public: // Begin IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; // ~ End IModuleInterface private: // Manager for multi user connections. TUniquePtr MultiUserManager; #if WITH_EDITOR TUniquePtr MediaAssetMUManager; #endif };