28 lines
624 B
C++
28 lines
624 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "DisplayClusterMultiUserModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
#if WITH_EDITOR
|
|
#include "MediaAssetMultiUserManager.h"
|
|
#endif
|
|
|
|
|
|
void FDisplayClusterMultiUserModule::StartupModule()
|
|
{
|
|
MultiUserManager = MakeUnique<FDisplayClusterMultiUserManager>();
|
|
#if WITH_EDITOR
|
|
MediaAssetMUManager = MakeUnique<FMediaAssetMultiUserManager>();
|
|
#endif
|
|
}
|
|
|
|
void FDisplayClusterMultiUserModule::ShutdownModule()
|
|
{
|
|
MultiUserManager.Reset();
|
|
#if WITH_EDITOR
|
|
MediaAssetMUManager.Reset();
|
|
#endif
|
|
}
|
|
|
|
IMPLEMENT_MODULE(FDisplayClusterMultiUserModule, DisplayClusterMultiUser);
|