// Copyright Epic Games, Inc. All Rights Reserved. #include "DisplayClusterMultiUserModule.h" #include "Modules/ModuleManager.h" #if WITH_EDITOR #include "MediaAssetMultiUserManager.h" #endif void FDisplayClusterMultiUserModule::StartupModule() { MultiUserManager = MakeUnique(); #if WITH_EDITOR MediaAssetMUManager = MakeUnique(); #endif } void FDisplayClusterMultiUserModule::ShutdownModule() { MultiUserManager.Reset(); #if WITH_EDITOR MediaAssetMUManager.Reset(); #endif } IMPLEMENT_MODULE(FDisplayClusterMultiUserModule, DisplayClusterMultiUser);