Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMessageInterceptor/DisplayClusterMessageInterception.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
687 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterMessageInterception : ModuleRules
{
public DisplayClusterMessageInterception(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DisplayCluster",
"Engine",
"Messaging"
});
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Concert",
"ConcertSyncClient",
"ConcertSyncCore",
"ConcertTransport"
});
}
}
}