31 lines
687 B
C#
31 lines
687 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterMessageInterception : ModuleRules
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{
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public DisplayClusterMessageInterception(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"DisplayCluster",
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"Engine",
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"Messaging"
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});
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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PrivateDefinitions.Add("WITH_CONCERT=1");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Concert",
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"ConcertSyncClient",
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"ConcertSyncCore",
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"ConcertTransport"
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});
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}
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}
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}
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