// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterMessageInterception : ModuleRules { public DisplayClusterMessageInterception(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DisplayCluster", "Engine", "Messaging" }); if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PrivateDefinitions.Add("WITH_CONCERT=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Concert", "ConcertSyncClient", "ConcertSyncCore", "ConcertTransport" }); } } }