30 lines
676 B
C++
30 lines
676 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Capture/DisplayClusterMediaCaptureCameraBase.h"
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/**
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* Camera capture adapter (full frame)
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*/
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class FDisplayClusterMediaCaptureCameraFull
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: public FDisplayClusterMediaCaptureCameraBase
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{
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public:
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FDisplayClusterMediaCaptureCameraFull(
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const FString& MediaId,
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const FString& ClusterNodeId,
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const FString& CameraId,
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UMediaOutput* MediaOutput,
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UDisplayClusterMediaOutputSynchronizationPolicy* SyncPolicy
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);
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public:
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//~ Begin FDisplayClusterMediaCaptureViewport
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virtual bool GetCaptureSizeFromConfig(FIntPoint& OutSize) const override;
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//~ End FDisplayClusterMediaCaptureViewport
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};
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