// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Capture/DisplayClusterMediaCaptureCameraBase.h" /** * Camera capture adapter (full frame) */ class FDisplayClusterMediaCaptureCameraFull : public FDisplayClusterMediaCaptureCameraBase { public: FDisplayClusterMediaCaptureCameraFull( const FString& MediaId, const FString& ClusterNodeId, const FString& CameraId, UMediaOutput* MediaOutput, UDisplayClusterMediaOutputSynchronizationPolicy* SyncPolicy ); public: //~ Begin FDisplayClusterMediaCaptureViewport virtual bool GetCaptureSizeFromConfig(FIntPoint& OutSize) const override; //~ End FDisplayClusterMediaCaptureViewport };