28 lines
529 B
C#
28 lines
529 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterLightCardEditorShaders : ModuleRules
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{
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public DisplayClusterLightCardEditorShaders(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"Renderer",
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"RHI",
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"Projects"
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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});
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ShortName = "DCLCEShaders";
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}
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}
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