// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterLightCardEditorShaders : ModuleRules { public DisplayClusterLightCardEditorShaders(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "Renderer", "RHI", "Projects" }); PrivateIncludePaths.AddRange( new string[] { }); ShortName = "DCLCEShaders"; } }